Game Development

In 2011, I created a short, 3D action-adventure game called Grand Invasion: A Full-Scale Assault, as a portfolio piece to showcase my writing. I used Blender for 3D modeling and animation, and the Unreal Development Kit (UDK) for level design. You can see a short video preview (and, if you like, download the game) here:

I’m now working on my second game, which is currently wreathed in mystery.